(I took off the stress amount....for I saw no reason to having it)
Dainamikku Akushon - Dynamic Action
Rank: D
Range: Close (0m ~ 5m)
Type: Taijutsu
Chakra Points: 2
Description: Launching themselves at the opponents, the user will barrage the opponent with a random series of strikes and kicks.
Dainamikku Entorii - Dynamic Entry
Rank: D
Range: Close (0m ~ 5m)
Type: Taijutsu
Cost: 2
Description: The shinobi will throw a kunai or other object to distract the target’s attention. They will then use their speed and agility to quickly approach and attack the opponent from their blind side.
Raiken - Thunder Fist
Rank: D
Range: Close (0m ~ 5m)
Type: Taijutsu
Cost: 2
Description: Gaining their peak momentum, the user will then launch his or herself at the opponent before delivering a powerful strike to the opponent.
Shoufuu - Rising Wind
Rank: D
Range: Close (0m ~ 5m)
Type: Taijutsu
Cost: 2
Description: Quite simple really. This technique is basically just a swift upward kick at the opponent or to a weapon that they may be holding.
Tokken – Shoulder Thrust
Rank: D
Type: Ninjutsu
Range: Close (0-5m)
Cost: 2
Description: A powerful charging strike with the shoulder.
Shou Shitsu – Rising Knee
Rank: D
Type: Taijutsu
Range: Close (0-5m)
Cost: 2
Description: A hard rising knee strike, capable of dizzying the opponent for another follow up attack
Reppuu - Violent Wind
Rank: D
Range: Close (0m ~ 5m)
Type: Taijutsu
Cost: 2
Description: Using quickness and agility the shinobi moves low to the ground and employs a spinning kick to sweep the opponent off their feet.
Senpuu - Whirlwind
Rank: D
Range: Close (0m ~ 5m)
Type: Taijutsu
Cost: 2
Description: Charging at their target, the shinobi spins their body to do a flying roundhouse kick on those opponents within their range of attack.
Dai Senpuu - Great Whirlwind
Rank: C
Range: Close (0m ~ 5m)
Type: Taijutsu
Cost: 3
Description: A variation of the original Senpuu, the ninja will instead utilize a series of powerful kicks, rather than just one.
Kage Buyou - Shadow Dance
Rank: C
Range: Close (0m ~ 5m)
Type: Taijutsu
Cost: 3
Description: Kage Buyou is a Taijutsu technique that is used to position a ninja’s opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, and then with a switch upper kick, they will launch their target into the air.
*Note: Though this is a an attack of sorts, it will be treated like a set up action rather than a damage dealer as the dodge of this attack could mean potential combo dodge of another follow up.
Shou Geki Shou – Rising Palm Attack
Rank: C
Type: Taijutsu
Range: Close (0-5m)
Cost: 3
Description: A hard palm attack that can send an opponent flying up into the air for a juggle.
Suupaa Ekuserento Haipaa Atakku - Super Excellent Hyper Attack
Rank: C
Range: Close (0m ~ 5m)
Type: Taijutsu
Cost: 3
Description: Charging at an immensely high rate of speed, the user charges head first at the opponent in an effort to strike them in a Kamikaze-like fashion. Generally, the user will have some sort of head protection, but some Taijutsu practitioners are just super excellent and good without it.
TarenKen and TarenKyaku - Multi-Connecting Fist and Leg
Rank: C
Range: Close (0m ~ 5m)
Type: Taijutsu
Cost: 3
Description: Using their body’s quick speed, the user will begin to move their arm to multiple locations with each strike, allowing for a higher spread of damage to the targeted area. Kicks operate in this same fashion, making the technique hard to dodge.